It must be said: I love video games! I don’t get the chance to play them that often, but I love them to the point that I have entered the video games localisation industry.
Something that has always disappointed me, though, is female characters in games. The year is 2010, and we are yet to see more than a few females who are good at what they do, look as if they are actually capable of doing the tasks set out for them and for crying out loud, are dressed appropriately!
Compare this:
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To this:


And tell me you don’t see a discrepancy in the characters’ portrayal.
This doesn’t count:

If you are a male gamer, you were probably gay for him, as it were.
Yes, I am aware that many male characters are designed to a masculine ideal as well. My problem is that the overwhelming majority of female characters are designed to be young, sexually attractive, and mis-proportioned, or otherwise wearing clothing unsuitable for their chosen occupation. At least with male characters you get a bit more variety in your stereotypes: the old sage, the wimpy kid with glasses and acne, the emo, the ponce… I could go on.
The reason why I’m writing about this is because of an article I read in gamesradar.com recently, listing “The Top 7 Tasteful Game Heroines“. I went there with an open mind, although to be honest my hopes weren’t high due to my freakishly high standards. I was pleasantly surprised. The problem was, however, that it was painfully obvious how much the editor had to stretch their own initial criteria in order to meet their standard list of 7.
The list reiterated my belief that game company Valve is in the forefront when it comes to creating believable women in games, designed with dignity. Almost all of the characters they mentioned which really fit their criteria were Valve creations like Alyx Vance from Half-Life 2, Zoey from Left 4 Dead and Chell from Portal (though she didn’t quite make the list for some reason; probably because otherwise it may as well have been an article about Valve’s tasteful women). The only other character on the list that I really bought was Faith from Mirror’s Edge.
Okay, so 3 out of 7 characters on the list were fine. This was a lot more than I was expecting. But somewhere along the line it became apparent that ‘sex appeal’ was to be included as a legitimate substitute for ‘believability’ and ‘suitable clothing’. Forgive me if I’m wrong, but to my understanding the idea was to go against femme fatalesque stereotypes like Lara Croft?
One of the characters mentioned in the article (and indeed in many sources attempting to prove that women in games are no different from men) was Samus Aran from Metroid, a lead lady in the days of gaming when the best role models for women in games were Mrs. Pacman and Princess Toadstool. One thing that Games Radar dismisses as a minor point which I find extremely problematic is that from the very first game, you are rewarded for doing well in the game by being allowed to see Samus in less and less clothing.
That’s like saying to someone: “Good job, soldier. You just saved the world, nay, the universe! Now strip so we can marvel at your mostly naked body.”
I don’t know about you, but to me that’s hardly a reason for the women’s movement to celebrate. Not only that, but as the game series has gone on, her sexuality seems to have been emphasised more and more in the end-of-game reveals, with her various skintight body suits and her incredibly feminine features.
In principle I don’t object overly to people doing things like this. The problem is when it is all you see, and when people use examples like this as reasons for you to believe that women are treated the same as men in video games. Forgive me, but the routine has grown excrementally stale!
I understand that the kind of women included in the Games Radar article were mainly put in there to meet the list’s quota. All the same, for me it really highlights the continuing plight of women in games to this day. I guess this is more reason for me to aim to enter the video game industry!

Video gamers are mostly men and the people who create these games are Lonely Men who use sex appeal to market these games off to the male population because they know sex sells.
if you wanted to make millions of dollars by creating a video game, how would you go on about making it?
お姉さまこんにちわ!
Been a while, caught your update on FB, so I thought I’d throw in a few cents, since this is my forte on writing.
I would argue that Game Radar did a tremendously poor job in finding a sense of strong and well drafted female heroines in video gaming.
Much of their “pitfalls” are ultimate objectification, which isn’t really a matter of game creators, but of society as a whole. In reality, a lot of female characters in video gaming present a variety of characterizations from a whole range of archetypes.
Game Radar should have done its homework, and at least GLANCED at Final Fantasy, which contains many female characters that were not so sexualized (granted many games still contained one or two buxom beauty none-the-less). I would like to forward as my best gender neutral and well made character, however, as the heroine from Sword of Mana. She, while is a stereotypical magical heroine with a masculine “guy with a sword” protecting her, the game allows her to take on other weapons to empower herself (and ultimately, you’re so much stronger than the idiot AI run hero). She is not dressed in some floozy outfit, she has a strong sense of justice and will, and is generally a well formed character.
I pull most of my examples, however, from RPGs, such as those heroines from Front Mission, Breath of Fire, Disgaea, Sky Gunners, visual novel game characters such as those from Higurashi, and those characters featured in games like Touhou.
Generally, you can have a balanced and unsexuallized character. They may not be a norm, and societal convention usually calls for the stereotypical seductress, but I think there are a lot more balanced characters out there. To speak, I will say we have a long way to go, but we’re on the right track, going towards a vague direction that’s better than worse.
So really, Game Radar (and any site that proclaims they can make a top 10 list of anything) usually can’t rate the difference between the taste of water and piss.
If we are to attack something like this, I say we examine the stereotype problem from a societal level.
Tomo
Also, I think part of why Valve has so many good heroines, is because they don’t play on sex as the sales point of the game. They strive for realism over everything else (except Team Fortress), and generally I find that as we go towards hyper-real graphics and worlds, we’ll find it would just make more sense to portray women realistically as they look. That’s my hope anyway.
Played Resident Evil?
they missed a couple, like meryl from MGS4, and the chick from Heavy Rain (yeah, you see her naked, but its in a cinematic capacity, not in a flaunting way.) can’t forget Zoey from Uncharted 2; Shepard from Mass Effect 2 (if you picked the female character); the chick from Resonance Of Fate; and Claire Redfield recently made another appearance in RE: the darkside chronicles. and these are all recent. so dont dispair dear, there area plenty of game chicks out there who dont moonlight as strippers.
Awesome. If you have any more examples for me, please do let me know!
Resident Evil, yes… That was actually another game mentioned in the Games Radar article as someone who ‘didn’t make the list’. I really don’t know why they left out the ones that they did; they were probably more worthy than some of the others!
I’ll have to check out these games you mention, Joe. Mass Effect 2 first, I think. I heard it’s an awesome game!
Thanks a lot for these pointers. I’ll endeavour to check them out; I’m always on the lookout for examples of women in games who don’t piss me off.
Cal, it’s true that sex does sell, but plenty of other things sell as well. It’s completely possible to make a really good, successful game with your dignity intact. I mean, look at “Portal”. Both a critical and commercial success, and Chell is a great, well-rounded character. Surely your first aim when making should be to make a good game?
Tomo, great to hear from you! I will have to take a look at some of the titles you’ve mentioned. I do agree; Valve’s overall aim does seem to be for realism. That and character/story development. The writers they have are superb! I guess that contributes in a way to how well their characters are fleshed out, even (gasp!) the female ones, heh heh.
You’re right – to an extent we could probably pull the old ‘society is to blame’ routine. However, from what I can tell, the problem is unfortunately particularly visible in video games. And I don’t think the ‘the video games market is predominantly male’ argument really stands up anymore…
i also highly recommend Heavy Rain. even about Mass Effect 2
Heavy Rain, I heard some good reviews about that,
Alan wake also.
Heavy Rain and Alan Wake; I just looked them both up and they sound awesome!Too bad I don’t have a PS3 or XBox 360.Grr.
I didn’t know you were much of a gamer?
they’re both great games.
Heh heh, Cal, don’t you remember me and Amanda staying up all night when we were little to play ‘Donkey Kong Country’? And I also stole ‘Age of Empires’ from you at some point…
I’ve just entered a video game translation company so next time you play a game with a horrible English translation, it’s probably my fault.
Omg thats awesome!
Yeah wait… I still can’t find my age of empires!
Probably not remember that far, although i do remember your house in Warragul. You should just add my name in the translation